![]() A perpetual objective for players is to improve their character's skills, which are numerical representations of certain abilities. The game continues the open-world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time and to ignore or postpone the main storyline indefinitely. ![]() Taking place within the fictional province of Cyrodiil, the game's main story focuses on the player character's efforts to thwart a fanatical cult known as the Mythic Dawn that plans to open portal gates to a demonic realm known as Oblivion. ![]() It is the fourth installment in the Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007. The Elder Scrolls IV: Oblivion is an open-world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks and 2K Games. ![]()
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